I’m a game and level designer focused on crafting clear, engaging player experiences through intentional spatial design, pacing, and iteration. I’m especially interested in how layout, mechanics, and environment work together to guide players naturally through a game space.
I work primarily in Unity and Unreal Engine 5, developing projects across personal work, game jams, and academic productions. My experience includes level block-outs, gameplay prototyping, combat and exploration-focused design, and iterative refinement based on testing and evaluation. I approach each project with a strong emphasis on readability, player guidance, and designing spaces that support player learning rather than relying on explicit instruction.
Level design is where my interests naturally converge. I enjoy shaping player experience moment to moment—controlling flow, framing points of interest, creating tension and release, and encouraging exploration through layout, sightlines, and environmental cues. I’m particularly drawn to early blockout and iteration stages, where strong foundational decisions can significantly impact the final experience.
Through game jams and collaborative projects, I’ve developed an appreciation for working within constraints, rapid iteration, and clear communication with teammates. These experiences have strengthened my ability to prioritize core gameplay, adapt quickly, and contribute meaningfully within a team-focused development environment.
I’m currently seeking internship and junior-level opportunities in game design and level design, where I can continue to grow my skills while contributing thoughtful, well-structured design work. I’m motivated by environments that encourage learning, feedback, and collaboration, and I’m eager to apply strong design fundamentals to real production challenges.
Design Focus
Level Design & Blockout
Player Flow & Pacing
Exploration & Environmental Storytelling
Gameplay Prototyping & Iteration
What I Do
➛ Level Design (2D & 3D)
➛ Gameplay Prototyping
➛ Combat & Systems Design
➛ Environment Layout & World building
➛ Player Flow & Pacing
Skills
➛ Level Design (2D & 3D)
➛ Gameplay Prototyping
➛ Systems & Mechanics Design
➛ Encounter & Flow Design
➛ Difficulty Tuning & Balancing
➛ Player Experience Design
➛ UI/UX for Gameplay
Tools
➛ Unity (2D & C# basics)
➛ Unreal Engine 5 (Blueprints)
➛ 3ds Max / Maya
➛ Substance Painter
➛ Photoshop / Canva
➛ Git & Version Control Basics