Level Designer / Systems Designer
Hi, I’m Olive Maxwell, a Game & Level Designer focused on building fun, readable, and polished gameplay experiences. I love working on level flow, mechanics, and systems that make games feel satisfying to player
I have hands-on experience creating Unity 2D projects, UE5 prototypes, environment layouts, and gameplay systems. My goal is to design clear, engaging experiences that connect mechanics, pacing, and player decision-making.
What I Do
➛ Level Design (2D & 3D)
➛ Gameplay Prototyping
➛ Combat & Systems Design
➛ Environment Layout & World building
➛ Player Flow & Pacing
Skills
➛ Level Design (2D & 3D)
➛ Gameplay Prototyping
➛ Systems & Mechanics Design
➛ Encounter & Flow Design
➛ Difficulty Tuning & Balancing
➛ Player Experience Design
➛ UI/UX for Gameplay
Tools
➛ Unity (2D & C# basics)
➛ Unreal Engine 5 (Blueprints)
➛ 3ds Max / Maya
➛ Substance Painter
➛ Photoshop / Canva
➛ Git & Version Control Basics