I’m a Junior Level Designer focused on creating gameplay-driven spaces in Unreal Engine 5.
I design levels the way players experience them — thinking about flow, decision-making, and how a space feels moment to moment. Whether it’s guiding exploration through environment cues or shaping combat through layout and sightlines, I’m always focused on how design impacts play.
I got into game design because I’ve always loved games — not just playing them, but understanding why they work. I’m the kind of person who notices level flow mid-game and thinks, “okay… that was smart.”
Right now, I’m building and iterating on playable prototypes while continuing to refine my level design skills.
When I’m not designing, I’m probably playing, analyzing, or thinking about games (still counts as research).
Skills
> Player Flow & Navigation
> Combat Space Design
> Level Layout & Blockout (Greyboxing)
> Sightlines & Encounter Design
> Environmental Guidance (Lighting, Landmarks, Framing)
> Pacing & Player Progression
> Iterative Design & Playtesting


Tools
> Unreal Engine 5
> Blueprint Scripting (Basic)
> Level Blockout & Prototyping
> Git / Version Control 
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