Project Overview:
“Grounded” is a greybox level prototype for a realistic first-person shooter, created entirely in Unreal Engine 5. The focus is on player flow, scale, and encounter planning, with the level built entirely using UE5 Geometry/BSP to allow rapid iteration on layout and spatial readability. The design emphasizes clear player guidance, vertical traversal, and controlled line-of-sight for solo enemy encounters.

Key Design Goals:

Establish a readable entrance → traversal → exit flow
Use elevation (ramps) to create spatial variation
Design clear combat spaces with intentional sightlines
Test enemy placement and encounter pacing (AI behavior in progress)


What I’ve Done So Far:

Layout Overview – Complete top-down layout showing strong structure, player flow, and objective placement.
Player POV Composition – Screenshots from the player’s perspective highlighting sightlines, open combat space, and how the environment reads in-game.
Cover & Flow Close-Ups – Focused shots showing waist-high cover, movement lanes, and angles for tactical gameplay.
Navigation / Blockout Readability – Lit viewport and optional NavMesh display showcasing traversal space and verticality.

Technical Skills Demonstrated:

Level readability and visual clarity
Combat-focused space design
Navigation and player flow
UE5 tools: BSP, blockout, NavMesh, and iterative design
Iterative design and environmental storytelling


Next Steps / Planned Work:

Finalizing AI movement and perception
Replacing BSP with modular assets
Lighting and mood pass
Encounter tuning
 start a secondary micro-level 


Conclusion:
This project demonstrates my ability to create readable, playable, and technically sound FPS environments, balancing spatial design, combat flow, and level iteration. It showcases both my creative and analytical design approach, giving recruiters a clear view of how I tackle level design from greybox blockout to playable experience.
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