Overview
Snow Man on a Light Run is a 3D endless runner developed in Unity for a Christmas-themed game jam and published on itch.io. The project explores fast-paced traversal, increasing challenge curves, and clear visual communication within a festive environment, while maintaining strong core gameplay fundamentals.

Role & Responsibilities
Game Designer & Developer
Designed core endless runner mechanics and player controls
Implemented obstacle placement and difficulty scaling
Built and iterated on level flow to support readability and momentum
Integrated assets and ensured consistent visual feedback


Tools & Engine
Unity
C#
itch.io (deployment)

Design Process
Development focused on rapid prototyping and iteration within a limited timeframe. Early builds prioritized player movement and responsiveness before refining obstacle spacing and pacing. Playtesting informed adjustments to difficulty progression, ensuring the experience remained challenging without becoming frustrating. Visual cues and environmental layout were used to guide player decision-making at speed.
Outcome & Learnings
The project strengthened my ability to design and deliver a complete, playable experience under time constraints. It reinforced the importance of clear level readability, strong core mechanics, and efficient iteration—skills directly transferable to larger-scale production environments.
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