I'm a Level Artist, Level Designer, and Environment Artist working in Unreal Engine 5 — formally trained in games development, with a portfolio built from the blockout up. I take spaces from greybox through composition, lighting, and set dressing, and model the props that fill them in Autodesk Maya, 3ds Max, and Blender.
I design spaces that tell part of their story through composition, lighting, and objects before a single line of dialogue does — built to real-world dimensions and to a real-time budget, so every scene holds up both artistically and technically. I'm comfortable working to an art director's brief inside a multi-discipline team, and equally comfortable owning a space end to end.