Rig-ready vehicles and mechanical assets for games and simulation, checked by my own Python tools before they leave my hands. I work solo, I document as I go, and I would rather show you the tri count than the beauty pass.
Looking for work now. Remote, or happy to move.
Built the way a training pipeline needs it: right scale, clean topology, sane naming, LODs with recorded counts. The callouts are the numbers that matter.
The tools behind the work, including the Blender audit script, are on the Technical Art page.
Spaces built greybox through to final lighting. Here the job is telling a story with a room, which is a different problem from hitting a tolerance.

A journal counts thirty nine days, a note warns you off the basement, and the basement only opens once you have worked out why. I designed it, blocked it out, modelled all twenty three assets, wrote the Blueprint interactions and lit it. Nothing in the level came from a marketplace.

Built to an art director's brief rather than my own, which is a different job. Level maps and a walkthrough for each layout.

A paid layout test in sightlines and pacing through ruins. Still a greybox, so that is how it is labelled.
I am a 3D hard-surface artist. I build vehicles and mechanical assets for games and simulation at real-world scale, set up ready to rig: pivots at the real hinge points, a clean hierarchy, LODs with recorded triangle counts, and PBR textures in Substance 3D Painter.
I also write Python tools in Blender that check an asset before it is exported, so the problems a rigger or engine artist would find get caught on my side first. My background in level design and environment art means I know where an asset ends up and how it is seen there.
I am comfortable working to an art director's brief inside a multi-discipline team, and equally comfortable owning an asset end to end.
I am looking for 3D hard-surface work on vehicles and mechanical assets for games and simulation, as a contractor or in a junior role. Remote suits me, and I am happy to relocate for the right studio.
olive.c.maxwell@gmail.com